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Epic battle simulator
Epic battle simulator











epic battle simulator

The contract work and development of UEBS is all his own. At the time, the market was pretty empty and I figured that for a single developer, it could pay off.” I saw the Vive and immediately knew I had to pursue this market. It was no random epiphany or crisis of conscience, however, says Weaver. “I was doing work for smaller studios and investors, and I was in the middle of probably the best contract I’d had, when I had, I guess, a ‘calling’ to break out and self-publish.”Ībove: Is anyone rooting for the army of Santas in this scenario? This wasn’t exactly what Weaver envisioned when he decided to strike out on his own after five years of contract programming work in the games industry, including the preceding two years as a solo independent programmer. When you can pit tens of thousands of characters on screen in, as the title clearly describes, Ultimate Epic Battles, you have YouTube gold.

epic battle simulator epic battle simulator

Some 1.3 million views on YouTube and, perhaps more tellingly, 12,000 likes to only 543 dislikes (clearly from people without any sense of humor, or PETA members with a disdain for the wholesale slaughter of the adorable squawking buggers…or those who love Santa just a little too much) reveals the heart of the story. “It was when I released the video of 11,000 penguins versus the Santa Claus army that I realized that this could be something,” says Robert Weaver, CEO of Brilliant Game Studios, of his truly massive scale combat game, Ultimate Epic Battle Simulator. Get more game dev news and related topics from Intel on VentureBeat. The original article is published by Intel Game Dev on VentureBeat*: Ultimate Epic Battle Simulator (UEBS): More than penguins vs.













Epic battle simulator